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Corvus Connection

Fire a TITS trigger on a channel point redeem

Basic
When a viewer redeems a reward, activate a bundled TITS trigger of items and sound.

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On Channel Point RedeemoutuserIddisplayNamerewardTitlerewardCostuserInputrewardIdredemptionIdisManagedTextvalueTITS: Activate TriggerintriggeroutReturnin
Graph structure (text alternative)

Trigger: onChannelPointRedeem

Nodes:

  • On Channel Point Redeem (entry.onChannelPointRedeem)
  • Text (data.literal.string)
  • TITS: Activate Trigger (tits.activateTrigger)
  • Return (flow.return)

Connections:

  • On Channel Point Redeem.out โ†’ TITS: Activate Trigger.in
  • Text.value โ†’ TITS: Activate Trigger.trigger
  • TITS: Activate Trigger.out โ†’ Return.in

Walkthrough

Let viewers spend channel points to fire a TITS trigger: a bundled throw of items, sound, and count.

How it works

  1. On Channel Point Redeem fires when a viewer redeems a reward, binding the reward title, cost, and who redeemed it.
  2. TITS: Activate Trigger fires the named trigger (here Confetti Blast), which throws whatever items and sound you bundled into it inside TITS.

A trigger is the tidy way to react to a redeem: set the item mix, sound, and count once in TITS, then just name it here. Change the Confetti Blast literal to match one of your triggers. To gate on a specific reward, branch on the trigger's rewardTitle output first.

Start from On Channel Point Redeem and TITS: Activate Trigger.

Uses these nodes