On Gamepad Input
Event
Trigger
Engagement
Outputs
out | Exec | exec | None |
padIndex | Data | System.Int32 | multiplexed |
button | Data | System.String | multiplexed |
edge | Data | System.String | multiplexed |
family | Data | System.String | multiplexed |
- Name
- out
- Kind
- Exec
- Type
- exec
- Flags
- None
- Name
- padIndex
- Kind
- Data
- Type
- System.Int32
- Flags
- multiplexed
- Name
- button
- Kind
- Data
- Type
- System.String
- Flags
- multiplexed
- Name
- edge
- Kind
- Data
- Type
- System.String
- Flags
- multiplexed
- Name
- family
- Kind
- Data
- Type
- System.String
- Flags
- multiplexed
Bindings
padIndex | System.Int32 | The 0-based index of the pad that produced the edge. |
button | System.String | The button's W3C standard-mapping name. |
edge | System.String | The edge kind: pressed, released, or held. |
family | System.String | The controller family the overlay renders it as. |
- Name
- padIndex
- Type
- System.Int32
- Description
- The 0-based index of the pad that produced the edge.
- Name
- button
- Type
- System.String
- Description
- The button's W3C standard-mapping name.
- Name
- edge
- Type
- System.String
- Description
- The edge kind: pressed, released, or held.
- Name
- family
- Type
- System.String
- Description
- The controller family the overlay renders it as.
Parameters
cooldownSeconds | System.Int32 | no | 0 | None |
perUserCooldownSeconds | System.Int32 | no | 0 | None |
debounceMs | System.Int32 | no | 0 | None |
dedupeKey | System.String | no | \u0022\u0022 | None |
maxConcurrency | System.Int32 | no | 0 | None |
- Name
- cooldownSeconds
- Type
- System.Int32
- Required
- no
- Default
- 0
- Choices
- None
- Name
- perUserCooldownSeconds
- Type
- System.Int32
- Required
- no
- Default
- 0
- Choices
- None
- Name
- debounceMs
- Type
- System.Int32
- Required
- no
- Default
- 0
- Choices
- None
- Name
- dedupeKey
- Type
- System.String
- Required
- no
- Default
- \u0022\u0022
- Choices
- None
- Name
- maxConcurrency
- Type
- System.Int32
- Required
- no
- Default
- 0
- Choices
- None
Lowers to C#
[OnGamepadInput] Handle(ctx, GamepadInputContext e)