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Corvus Connection

On Boss Defeated

Rpg
Trigger
Portent preview
Pro
entry.onRpgBossDefeatedFires when a community boss fight ends, whether the boss was beaten or it escaped. Binds the boss slug, whether it fled, and the top contributor's damage and name.Triggers when a community boss ends; binds bossSlug / fled / topDamage / topDisplayName.
EngagementAlerts

Outputs

Name
Kind
Type
Flags
out
Exec
exec
None
bossSlug
Data
System.String
multiplexed
fled
Data
System.Boolean
multiplexed
topDamage
Data
System.Int64
multiplexed
topDisplayName
Data
System.String
multiplexed
  • Name
    out
    Kind
    Exec
    Type
    exec
    Flags
    None
  • Name
    bossSlug
    Kind
    Data
    Type
    System.String
    Flags
    multiplexed
  • Name
    fled
    Kind
    Data
    Type
    System.Boolean
    Flags
    multiplexed
  • Name
    topDamage
    Kind
    Data
    Type
    System.Int64
    Flags
    multiplexed
  • Name
    topDisplayName
    Kind
    Data
    Type
    System.String
    Flags
    multiplexed

Bindings

Name
Type
Description
bossSlug
System.String
The slug of the boss that ended.
fled
System.Boolean
True when the boss escaped instead of being beaten.
topDamage
System.Int64
The biggest contributor's total damage.
topDisplayName
System.String
The biggest contributor's display name, or empty when nobody landed a hit.
  • Name
    bossSlug
    Type
    System.String
    Description
    The slug of the boss that ended.
  • Name
    fled
    Type
    System.Boolean
    Description
    True when the boss escaped instead of being beaten.
  • Name
    topDamage
    Type
    System.Int64
    Description
    The biggest contributor's total damage.
  • Name
    topDisplayName
    Type
    System.String
    Description
    The biggest contributor's display name, or empty when nobody landed a hit.

Parameters

Name
Type
Required
Default
Choices
cooldownSeconds
System.Int32
no
0
None
perUserCooldownSeconds
System.Int32
no
0
None
debounceMs
System.Int32
no
0
None
dedupeKey
System.String
no
\u0022\u0022
None
maxConcurrency
System.Int32
no
0
None
  • Name
    cooldownSeconds
    Type
    System.Int32
    Required
    no
    Default
    0
    Choices
    None
  • Name
    perUserCooldownSeconds
    Type
    System.Int32
    Required
    no
    Default
    0
    Choices
    None
  • Name
    debounceMs
    Type
    System.Int32
    Required
    no
    Default
    0
    Choices
    None
  • Name
    dedupeKey
    Type
    System.String
    Required
    no
    Default
    \u0022\u0022
    Choices
    None
  • Name
    maxConcurrency
    Type
    System.Int32
    Required
    no
    Default
    0
    Choices
    None

Lowers to C#

[OnBossDefeated] Handle(ctx, BossDefeatedContext e)

Used in