RPG: Explore
Rpg
Action
Portent preview
Pro
Engagement
Inputs
in | Exec | exec | multiplexed |
- Name
- in
- Kind
- Exec
- Type
- exec
- Flags
- multiplexed
Outputs
out | Exec | exec | None |
encounterSlug | Data | System.String | multiplexed |
won | Data | System.Boolean | multiplexed |
routed | Data | System.Boolean | multiplexed |
total | Data | System.Int32 | multiplexed |
difficultyClass | Data | System.Int32 | multiplexed |
gotLoot | Data | System.Boolean | multiplexed |
lootItemName | Data | System.String | multiplexed |
lootRarity | Data | System.String | multiplexed |
- Name
- out
- Kind
- Exec
- Type
- exec
- Flags
- None
- Name
- encounterSlug
- Kind
- Data
- Type
- System.String
- Flags
- multiplexed
- Name
- won
- Kind
- Data
- Type
- System.Boolean
- Flags
- multiplexed
- Name
- routed
- Kind
- Data
- Type
- System.Boolean
- Flags
- multiplexed
- Name
- total
- Kind
- Data
- Type
- System.Int32
- Flags
- multiplexed
- Name
- difficultyClass
- Kind
- Data
- Type
- System.Int32
- Flags
- multiplexed
- Name
- gotLoot
- Kind
- Data
- Type
- System.Boolean
- Flags
- multiplexed
- Name
- lootItemName
- Kind
- Data
- Type
- System.String
- Flags
- multiplexed
- Name
- lootRarity
- Kind
- Data
- Type
- System.String
- Flags
- multiplexed
Parameters
poolSlug | System.String | no | "" | None |
userId | System.String | no | "" | None |
- Name
- poolSlug
- Type
- System.String
- Required
- no
- Default
- ""
- Choices
- None
- Name
- userId
- Type
- System.String
- Required
- no
- Default
- ""
- Choices
- None
Lowers to C#
var explore = await ctx.Rpg.Encounters.ExploreAsync(userId, poolSlug);