RPG: Get Progression
Rpg
Query
Portent preview
Pro
Engagement
Inputs
in | Exec | exec | multiplexed |
- Name
- in
- Kind
- Exec
- Type
- exec
- Flags
- multiplexed
Outputs
out | Exec | exec | None |
hasProgression | Data | System.Boolean | multiplexed |
level | Data | System.Int32 | multiplexed |
xpToNext | Data | System.Int64 | multiplexed |
unspentPoints | Data | System.Int32 | multiplexed |
fortune | Data | System.Int32 | multiplexed |
atCap | Data | System.Boolean | multiplexed |
- Name
- out
- Kind
- Exec
- Type
- exec
- Flags
- None
- Name
- hasProgression
- Kind
- Data
- Type
- System.Boolean
- Flags
- multiplexed
- Name
- level
- Kind
- Data
- Type
- System.Int32
- Flags
- multiplexed
- Name
- xpToNext
- Kind
- Data
- Type
- System.Int64
- Flags
- multiplexed
- Name
- unspentPoints
- Kind
- Data
- Type
- System.Int32
- Flags
- multiplexed
- Name
- fortune
- Kind
- Data
- Type
- System.Int32
- Flags
- multiplexed
- Name
- atCap
- Kind
- Data
- Type
- System.Boolean
- Flags
- multiplexed
Parameters
userId | System.String | no | "" | None |
- Name
- userId
- Type
- System.String
- Required
- no
- Default
- ""
- Choices
- None
Lowers to C#
var progression = await ctx.Rpg.Characters.GetProgressionAsync(userId);