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Corvus Connection

GamepadInputContext

Context
TheOmenDen.StreamPulse.Scripting.Contexts.GamepadInputContextContext bound to an OnGamepadInputAttribute handler. Carries one discrete edge: which pad, which W3C standard-mapping button, whether it was pressed, released or held, and the controller family the overlay renders it as.

Members

5
  • BroadcasterId
    property
    string BroadcasterId
  • PadIndex
    property
    int PadIndex
  • Button
    property
    string Button
  • Edge
    property
    string Edge
  • Family
    property
    string Family