An encounter viewers can fight
Build an encounter with a governing stat, a difficulty, and a reward.An encounter is a challenge a viewer rolls against. You set the stat it tests, how hard it is, and what it drops on a win.
Define the encounter
The governing stat is added to the die roll. The difficulty class is the number the roll has to reach. A win rolls the encounter loot table.
Encounter
Encounter: shadow-stalker
governing stat: Dexterity
difficulty class: 12
die: d20
loot table: cavern-findsWith a d20 and a difficulty class of 12, a viewer needs an eleven or better before their Dexterity is added, so a higher stat widens the margin they win by.
Put it in a pool
Exploration draws from a pool of encounters. Add the encounter to a pool, and give one pool the default so plain explore has something to pick.
Exploration pool
Exploration pool: the-hollow (default)
encounter: shadow-stalker weight: 5
encounter: quiet-glade weight: 15Try it
Example chat
- brightfeather!fight shadow-stalker
- The Ashen Rookerybrightfeather rolls 14 plus 3 Dexterity for 17 against 12. A win. The stalker drops an Ember Shard (Rare).
