Skip to main content
Corvus Connection

Barrage big cheers, single-throw small ones

Medium
When a viewer cheers, throw a heavy barrage over a bit threshold and a single item under it.
On CheeroutdisplayNamebitsmessageisAnonymousNumbervalueNumber Greater ThanleftrightvalueIfinconditionthenelseTextvalueTextvalueTITS: Throw ItemsinitemoutTITS: Throw ItemsinitemoutReturnin
Graph structure (text alternative)

Trigger: onCheer

Nodes:

  • On Cheer (entry.onCheer)
  • Number (data.literal.int)
  • Number Greater Than (compare.intGreater)
  • If (flow.if)
  • Text (data.literal.string)
  • Text (data.literal.string)
  • TITS: Throw Items (tits.throwItems)
  • TITS: Throw Items (tits.throwItems)
  • Return (flow.return)

Connections:

  • On Cheer.bits → Number Greater Than.left
  • Number.value → Number Greater Than.right
  • Number Greater Than.value → If.condition
  • On Cheer.out → If.in
  • If.then → TITS: Throw Items.in
  • Text.value → TITS: Throw Items.item
  • If.else → TITS: Throw Items.in
  • Text.value → TITS: Throw Items.item
  • TITS: Throw Items.out → Return.in
  • TITS: Throw Items.out → Return.in

Walkthrough

Reward big cheers with a heavy barrage and small cheers with a single throw.

How it works

  1. On Cheer fires with the bit count.
  2. Greater Than compares the bits against a 500 threshold, producing a true/false.
  3. If routes on that result:
    • thenTITS: Throw Items at count 25, a rapid barrage of Rubber Ducks.
    • elseTITS: Throw Items at count 1, a single polite throw.

Both branches converge on Return. Adjust the 500 literal to set where "big" begins, and swap the item literals or counts to taste. For an unconditional throw on every cheer, see Throw items on a cheer.

Start from On Cheer, Greater Than, and TITS: Throw Items.

Uses these nodes