Barrage big cheers, single-throw small ones
Medium
Graph structure (text alternative)
Trigger: onCheer
Nodes:
- On Cheer
(entry.onCheer) - Number
(data.literal.int) - Number Greater Than
(compare.intGreater) - If
(flow.if) - Text
(data.literal.string) - Text
(data.literal.string) - TITS: Throw Items
(tits.throwItems) - TITS: Throw Items
(tits.throwItems) - Return
(flow.return)
Connections:
- On Cheer.bits → Number Greater Than.left
- Number.value → Number Greater Than.right
- Number Greater Than.value → If.condition
- On Cheer.out → If.in
- If.then → TITS: Throw Items.in
- Text.value → TITS: Throw Items.item
- If.else → TITS: Throw Items.in
- Text.value → TITS: Throw Items.item
- TITS: Throw Items.out → Return.in
- TITS: Throw Items.out → Return.in
Walkthrough
Reward big cheers with a heavy barrage and small cheers with a single throw.
How it works
- On Cheer fires with the bit count.
- Greater Than compares the bits against a
500threshold, producing a true/false. - If routes on that result:
- then → TITS: Throw Items at
count25, a rapid barrage ofRubber Ducks. - else → TITS: Throw Items at
count1, a single polite throw.
- then → TITS: Throw Items at
Both branches converge on Return. Adjust the 500 literal to set where "big" begins, and swap the item
literals or counts to taste. For an unconditional throw on every cheer, see
Throw items on a cheer.
Start from On Cheer, Greater Than, and TITS: Throw Items.
