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Corvus Connection

Warn on a downing boss retaliation

Medium
When a boss retaliates, warn the viewer only if the hit actually downed them.

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On Boss RetaliationouttwitchUserIddisplayNamebossSlugdamageTakenremainingHpdownedIfinconditionthenelseSend Chat MessageintextoutSend Chat MessageintextoutTextvalueTextvalueReturnin
Graph structure (text alternative)

Trigger: onRpgBossRetaliation

Nodes:

  • On Boss Retaliation (entry.onRpgBossRetaliation)
  • If (flow.if)
  • Send Chat Message (action.sendChat)
  • Send Chat Message (action.sendChat)
  • Text (data.literal.string)
  • Text (data.literal.string)
  • Return (flow.return)

Connections:

  • On Boss Retaliation.downed → If.condition
  • On Boss Retaliation.out → If.in
  • If.then → Send Chat Message.in
  • Text.value → Send Chat Message.text
  • Send Chat Message.out → Return.in
  • If.else → Send Chat Message.in
  • Text.value → Send Chat Message.text
  • Send Chat Message.out → Return.in

Walkthrough

Warn a viewer only when a boss retaliation actually knocks them out.

How it works

  1. On Boss Retaliation fires every time a viewer takes chip damage for swinging at the boss. It binds their remainingHp, the damageTaken, and whether the hit downed them.
  2. If branches on the downed flag directly (it is already a true/false value).
  3. The then path warns the downed viewer; the else path cheers them on.
  4. Either Send Chat Message ends at Return.

Because retaliation fires on every swing, branching on downed keeps chat quiet until a hit really matters. See On Boss Retaliation for every field it binds.

Uses these nodes