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Corvus Connection

Tune the economy

Currency gives viewers something to chase beyond loot. Wallets are held in copper, the base unit, shown as copper, silver, gold, and platinum at one hundred to one each step. A shop turns that currency back into items.

Shop
Shop
storm-glass      price: 5000
copper-ring      price: 300

Balance earning against spending

Decide how viewers earn: hand out currency from encounters, flows, or channel-point redeems. Then price your shop so the things worth having take a few sessions to afford. A shop that empties in one stream stops being a goal.

Deeper progression is coming

Experience, levels, and stat growth are on the way as part of the game's progression and economy work, and are marked coming soon in the reference. For now, currency and the shop are the levers you have, and they are enough to give a season a sense of building toward something.

Mark this step done to continue.