Tune odds, pity, and cooldowns
Three dials shape how the game feels moment to moment: the rarity odds, pity protection, and cooldowns. Small changes here have a big effect, so move them gradually.
Rarity odds
Each rarity carries a weight multiplier that scales every entry of that rarity on every table. Lowering the Legendary multiplier makes top-tier drops rarer everywhere at once, without editing each table. Fortune, a viewer luck attribute, nudges individual rolls up the ladder on top of that.
Pity
Pity is the floor under a dry streak. Set it high enough that unlucky viewers still feel progress, and low enough that it does not hand out your best gear. Tune it per table, since a rare-heavy table wants gentler pity than a common one.
Cooldowns
Each command has a cooldown you set, which keeps play from turning into spam and keeps chat readable. Start with a modest cooldown on explore and fight, then adjust once you see the pace on a busy stream.
Every roll uses seeded, auditable randomness, so if a result ever looks wrong you can trace it back to its recorded inputs rather than guess.
