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Corvus Connection

A first item and loot table

Define an item, put it on a weighted loot table, and let a viewer roll for it.

Every drop starts with two pieces: an item to find, and a loot table that decides how often it turns up.

Define the item

An item needs a slug that is unique on your channel, a name, and a rarity. Mark it consumable only if using it should do something.

Item
Item
slug:       ember-shard
name:       Ember Shard
rarity:     Rare
consumable: no

Build a loot table

A loot table is a set of weighted entries. Higher weight means the entry is drawn more often. One entry can be "nothing", so not every roll pays out.

Loot table
Loot table: cavern-finds
entry: ember-shard   weight: 10
entry: (nothing)     weight: 40
pity tier: Rare

The pity tier raises the odds of a Rare or better drop after a dry streak, then resets when it pays out. The full roll is covered in rarity and loot mechanics.

Try it

A viewer runs explore, the game rolls the table, and the result reads back in chat.

Example chat
  • nightjar_92!explore
  • The Ashen Rookerynightjar_92 searches the cavern and pulls an Ember Shard (Rare).