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Corvus Connection

Rarity and loot mechanics

The eight-tier rarity ladder, Fortune, pity protection, and how a drop is rolled.

The rarity ladder

Every item sits on one of eight tiers. The ladder is cosmetic: the order is what matters, not the tier on its own. Higher tiers are rarer, and you set how much rarer by tuning the weight multiplier for each tier on a loot table. Rarity is shown by word, shape, and colour together, so it reads the same for everyone.

The rarity ladder, from the most common tier to the rarest.

Step
Tier
What it means
1
Common
The baseline tier and the most frequent drop.
2
Uncommon
A small step up, still seen often.
3
Rare
A meaningful find that turns up less often.
4
Ultra Rare
A prize drop, weighted well below the lower tiers.
5
Legendary
A marquee reward, rare enough to feel earned.
6
Ephemeral
A top-of-ladder tier above Legendary.
7
Archaic
A near-peak tier reserved for the scarcest gear.
8
Epic
The peak of the ladder and the rarest tier.
  • Step
    1
    Tier
    Common
    What it means
    The baseline tier and the most frequent drop.
  • Step
    2
    Tier
    Uncommon
    What it means
    A small step up, still seen often.
  • Step
    3
    Tier
    Rare
    What it means
    A meaningful find that turns up less often.
  • Step
    4
    Tier
    Ultra Rare
    What it means
    A prize drop, weighted well below the lower tiers.
  • Step
    5
    Tier
    Legendary
    What it means
    A marquee reward, rare enough to feel earned.
  • Step
    6
    Tier
    Ephemeral
    What it means
    A top-of-ladder tier above Legendary.
  • Step
    7
    Tier
    Archaic
    What it means
    A near-peak tier reserved for the scarcest gear.
  • Step
    8
    Tier
    Epic
    What it means
    The peak of the ladder and the rarest tier.

How a drop is rolled

A roll draws one entry from a loot table. Each entry carries a weight you author, and that weight is scaled by three things: the multiplier for the entry rarity, the viewer Fortune, and pity protection. Fortune is a luck attribute that nudges the roll up the ladder. Pity protection is a per-viewer, per-table counter that raises the odds of a better drop after a dry streak, then resets once it pays out.

Every roll uses seeded, auditable randomness, so a result can be reproduced and reviewed from its recorded inputs. See deterministic RNG for what that means in practice.