Rarity and loot mechanics
The eight-tier rarity ladder, Fortune, pity protection, and how a drop is rolled.The rarity ladder
Every item sits on one of eight tiers. The ladder is cosmetic: the order is what matters, not the tier on its own. Higher tiers are rarer, and you set how much rarer by tuning the weight multiplier for each tier on a loot table. Rarity is shown by word, shape, and colour together, so it reads the same for everyone.
The rarity ladder, from the most common tier to the rarest.
1 | Common | The baseline tier and the most frequent drop. |
2 | Uncommon | A small step up, still seen often. |
3 | Rare | A meaningful find that turns up less often. |
4 | Ultra Rare | A prize drop, weighted well below the lower tiers. |
5 | Legendary | A marquee reward, rare enough to feel earned. |
6 | Ephemeral | A top-of-ladder tier above Legendary. |
7 | Archaic | A near-peak tier reserved for the scarcest gear. |
8 | Epic | The peak of the ladder and the rarest tier. |
- Step
- 1
- Tier
- Common
- What it means
- The baseline tier and the most frequent drop.
- Step
- 2
- Tier
- Uncommon
- What it means
- A small step up, still seen often.
- Step
- 3
- Tier
- Rare
- What it means
- A meaningful find that turns up less often.
- Step
- 4
- Tier
- Ultra Rare
- What it means
- A prize drop, weighted well below the lower tiers.
- Step
- 5
- Tier
- Legendary
- What it means
- A marquee reward, rare enough to feel earned.
- Step
- 6
- Tier
- Ephemeral
- What it means
- A top-of-ladder tier above Legendary.
- Step
- 7
- Tier
- Archaic
- What it means
- A near-peak tier reserved for the scarcest gear.
- Step
- 8
- Tier
- Epic
- What it means
- The peak of the ladder and the rarest tier.
How a drop is rolled
A roll draws one entry from a loot table. Each entry carries a weight you author, and that weight is scaled by three things: the multiplier for the entry rarity, the viewer Fortune, and pity protection. Fortune is a luck attribute that nudges the roll up the ladder. Pity protection is a per-viewer, per-table counter that raises the odds of a better drop after a dry streak, then resets once it pays out.
Every roll uses seeded, auditable randomness, so a result can be reproduced and reviewed from its recorded inputs. See deterministic RNG for what that means in practice.
