Skip to main content
Corvus Connection

Concepts and glossary

Every term in one place: characters, items, loot tables, encounters, stats, seasons, and the two games.
The Ashen Rookery
The viewer role-playing and loot game you run on your channel. Viewers opt in and play through chat and, in the cloud game, a Twitch panel.
Character
A viewer save, created when a viewer opts in. It holds their inventory, stats, and progress. No character exists until the viewer joins.
Item
A collectible you define. Each item has a rarity, a weight, and an optional consumable effect. Items are referenced by a slug that is unique to your channel.
Loot table
A weighted set of item entries. A roll draws one entry, with the odds shaped by rarity multipliers, the viewer Fortune, and pity protection.
Encounter
A challenge with a governing stat, a difficulty class, and a die. A viewer resolves it by rolling; a win rolls the encounter loot table. You can also route an encounter through a flow you author.
Exploration pool
A weighted set of encounters that the explore command draws from. Exactly one pool is the default.
Rarity
The eight-tier ordered ladder every item sits on, from Common up to Epic. Rarity is cosmetic and shown by word, shape, and colour together, never colour alone.
Stat
One of the nine character attributes. A built-in encounter adds the encounter governing stat to the die roll to decide the result.
Fortune
A separate luck attribute, outside the nine stats. Higher Fortune biases a loot roll up the rarity ladder.
Pity protection
A per-viewer, per-table counter that raises the odds of a better drop after a dry streak, then resets when it pays out.
Season
A bounded period of play. A reset clears the facets you choose (experience and levels, currency, inventory) and archives the prior standings first.
Wallet and currency
A viewer balance held in copper, shown as copper, silver, gold, and platinum at one hundred to one each step.
Shop
Item-to-price entries. The buy command debits the wallet and grants the item.
Deterministic RNG
Every roll uses seeded, auditable randomness rather than an ad-hoc source, so a result can be reproduced and reviewed from its recorded seed and inputs.
RPG nodes
The visual node family for the game. You wire these into a flow to roll loot, grant items, run encounters, and read a character.
ctx.Rpg
The scripting surface for the game. It exposes the same actions the nodes do, for authors who prefer code.
Local game
Local
The in-app game that runs on your machine, backed by an encrypted local database. Play happens through chat and channel-point redeems.
Cloud game
Cloud
The Twitch Extension game, backed by a cloud data plane. Viewers play in a private panel, and an on-stream overlay shows avatars and shared encounters.
Avatar
Cloud
A viewer sprite built from a preset body and free cosmetic parts. Avatars are purely cosmetic and can appear on the stream overlay.
Community encounter
Cloud
A channel-wide encounter, including a boss, that many viewers act on together. It rides the same encounter definition your solo encounters use.
Preview ring
The staged rollout gate. The game is in the Alpha ring today, so it reaches enrolled channels before general release.
Pro
The subscription tier the game requires on a channel. Viewers always play free; the channel owner needs Pro.