RPG suggestions
- Start new players with gentle dropsWeight early loot toward the lower tiers so a first roll almost always pays out.
- Use pity so dry streaks feel fairA pity tier turns a run of bad luck into a promise, not a punishment.
- Keep rarity readableLean on the word and shape of a rarity, not its colour, so every viewer can tell tiers apart.
- Give items and encounters stable slugsPick a slug once and keep it. Flows, scripts, and shops all refer to content by slug.
